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FOMOD Week 1: Chess

  • miketfkee
  • Oct 23, 2020
  • 1 min read

Updated: Nov 21, 2020

For the first task of FOMOD, we were asked to create chess pieces in 3DS Max. Having never used any sort of 3D modelling software before, it was actually fun to figure out what buttons did what function as I had some prior experience with art (non-formal) - mainly sketching on paper.

Creating the pawn piece required the Lathe, Bevel and Bevel Corner techniques which did not take too long to get used to, but the Lathe technique would not work on any object that would not be symmetrical. I know the bishop piece requires the Boolean technique where you can take a piece out of the main object but I have not been able to do it yet.


Separate from what we were asked to do, I decided to try my hand at 3D modelling a sword. Part of the inspiration came from being asked to make something cool for TDEMO, but I finished my project before deciding to do something extra.



I 3D modelled the sword out of a single box model, making extensive use of the Target Weld tool to create the sharp edges. Beveling was used to create the fuller running down the middle of the blade, and I learned that you could make the sword symmetrical via the modifier list the hard way (I made one part of the hilt and cloned only that part, then merged it to the other side of the sword).


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